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Blade's Battlestation has reprinted a Star Wars. Galaxies preview that originally appeared in a print magazine called "Star Wars Gamer". Here's a bit about the "bug hunt" during development:
Given the size, scope, and complexity of Star Wars Galaxies, there are bound to be some glitches in the game's programming code and scripting. Bugs can range from an error that causes the game to crash to a typo in a nonplayer character's dialogue. By the Pub- lic Test, the game should be relatively stable, ensuring that crashes are rare and major bugs almost non-existent.
When a tester reports a bug, the programmers and scripters investigate and decide how best to resolve the issue. Since no two bugs are created equal, programmers prioritize them. Anything that keeps people from playing the game, like a "crash bug," receives preference. Next on the list might be those bugs that distract from the visual quality of the game: a missing texture on a krayt dragon would instantly destroy the sense of immersion, so it's important that these oversights are corrected before the game launches. The bug exterminators also focus on errors that hamper or distort gameplay—this might include a bug that creates unwanted duplicates of a powerful item or allows a stormtrooper to shoot through walls. Small nuisance bugs, like typos, have the lowest priority, but they should still be fixed before launch.
The developers are also hoping to enlist the aid of many diehard Star Wars fans during the public test period to spot any potential continuity conflicts. | Source: gaminggroove |
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