RPGDot Network    
   

 
 
Final Fantasy XI
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Ultima X: Odyssey Interview @AVault

(PC: MMORPG) | Posted by Dhruin @ Thursday - September 18, 2003 - 03:15 -
Top
| Game Info | Homepage | Screenshots
Adrenaline Vault has posted an interview with Ultima X: Odyssey Producer, Rick Hall about this project:
What are some of the biggest lessons learned from Ultima Online that helped in the development of Ultima X?

Aside from learning lots of lessons about infrastructure, the biggest lessons involved how people play the game. MMORPGs are very different from standalone titles. People want an experience that lasts longer, yet at the same time allows them to make progress quickly and gives them a feeling of accomplishment. They want to be able to play in groups when they want to, and by themselves when they want to. They want lots of things to do, but don’t want to have to study for hours to figure out how to do them. They want to be able to compete against other players but not be victimized by them.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.