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DAoC Interview

(PC: MMORPG) | Posted by Rendelius @ Wednesday - August 22, 2001 - 07:00 -
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Voodooextreme has put up an interview with Mythic Entertainment's Sanya Thomas, who is responsible for PR there. It is the first part of an ongoing feature, and here's a snippit from the interview:

    VooDoo Extreme -- What makes DAOC better / different than other mmorpg's?
    Well, the Realm vs. Realm combat is a big one - not only can you take part in skirmishes and large scale invasions (player-run, for the most part), but you can conquer outposts and maintain them as outposts for your side. Even run up the flag of your realm or your guild.
    There's a level of customization here that I haven't seen before. You choose your stats, your height, your face, your hair color. You can dye your armor to suit your own tastes (it's not a trade skill, you buy dye and drop it on the item you want to color). If you'd rather not level and fight, you can sit in your town and do tradeskills all day. Fighters who regularly defend the borders and invade other realms gather "realm points." Once you've accumulated enough of these, you are eligible for such rewards as titles, special communication channels to facilitate large battles, player housing, battle flags, and for guilds, special insignia to display on your cloaks or shields. Our battle skills (magic and weaponry) are based on skill trees, not repetition, so every character can be just a little different.
    We've also got a dynamic questing engine (no spoilers, no camping, no loot whores - imagine needing an item for a quest. No one else can get the item unless they too have activated that quest, and when you kill the monster with the item, the item automatically drops safely into your inventory.) Our anti-camping monsters with superior AI can scout out players and call for help - not at the beginning, of course, everyone gets some time to learn the system. We don't have zones, except for into large cities and dungeons. We have tradeskills that are an integral part of the economy. You'll need strategies of timing and movement to be successful. The world feels big and real. I can keep going, but I think the guy in the back surfing Voodoo on his lunch break is already asleep.

They have some screenshots with the feature, too, but I can't really tell if they are old or new (have seen too many of them).
 
 
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