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Realms of Torment: Interview @ Gamer's Hell

(PC: MMORPG) | Posted by Ekim @ Thursday - January 15, 2004 - 09:19 -
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Dan Antonescu sat down with Gamer's Hell for a short interview. The topics range from realism, politics and their famous Blood Lines system:

MMO Gamers Hell: After reading the info about blood lines and permanent death, the first thing that popped into my mind was: Do I have to die? If I do not want to die permanently, do I have to? Or is it an option given to the hard core of role players?

Dan Antonescu: We were indeed chasing after realism in RoT, it was obvious to us that one of the main realism spoliers in a MMO was the never ending lives of player characters (not that it was the only reason which lead us to implement bloodlines.) One of the main factors which lead us to make this type of game design was observing that the vast majority of mmo players do not play with only a single character for very long. What we did with the bloodlines was allow a way to link all these characters and properly add them into the epic life of RoT's world.

 
 
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