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Supplementing their review from today (first newsbit here today), JustRPG has conducted an interview with Swen Vincke from Larian Studios about this highly acclaimed RPG. Here's an excerpt:
Q: Divine Divinity is indeed a classic example of an RPG that shows much dedication and hard work. Can you tell us something about the talented members that work at Larian Studios and helped you produce this excellent RPG?
A: Well, I don’t think any of them wants to see another RPG up close for the next couple of months, so that tells you something about exactly how tasking it’s been to create this game. We are a relatively small team and creating a game like Divine Divinity has proven to be a very ambitious undertaking, requiring some team members to do the work of several people at the same time, and we were lucky enough to have people who were capable of doing that. The shoulders on which this game has rested since its incarnation until the end were few but very strong. It also helped of course that those shoulders are pretty good at what they do. |
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