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Huxley: Kijong Kang Interview @ MMORPG.com

(PC: MMORPG) | Posted by Inauro @ Saturday - November 19, 2005 - 21:30 -
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MMORPG.com speaks with Huxley Producer Kijong Kang about Webzen's upcoming game.
MMORPG.com: Huxley seems to be breaking new ground graphically. Can you tell us a little about the art direction for the game?

Kijong Kang: Huxley’s world concept is both “New” and “familiar.” These two contradictory concepts hold many important meanings for the game. We really wanted the Huxley world to be completely different from other game worlds, without it being too fictional.

Gamers tend to become more immersed with fantasy themed characters like ‘Orcs’ or ‘Trolls’ since that genre is so pervasive and widely accepted. Since Huxley provides a setting that is completely new, we did not want players to have a longer adjustment period with their environments than necessary. So we borrowed styles from real life architectures and weapons to increase familiarity and immersion inside of the world. We also set the world’s background after the destruction of our own civilization.

The destruction of the earth’s civilization is actually brought about by an unknown material called ‘Nuclearite’ which also leads to the evolution of a new human species.
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Source: MMORPG.com
 
 
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