Project leader Avatus started a forum thread on Redemptions features and progres. It includes several screenshot from npc's and samples of the dialogue text. Not only that, but these NPC's have fully scripted and currently working U7 style schedules. A farmer will work in the field in the morning, when it hits evening, he'll literally walk to the tavern door, disappear at it, and when you enter the tavern he'll be inside. Then when it gets late, he'll leave and go home. Go to his house and he'll be there. Come back in and hour or two and he'll be literaly lying on his bed, fully asleep, etc etc. Shopkeepers and such will also lock and unlock their shops when coming and leaving.
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