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VtM: Bloodlines - Post Release Interview @ GameBanshee

(PC: Single-Player RPG) | Posted by Dhruin @ Wednesday - December 01, 2004 - 08:02 -
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GameBanshee got hold of Leon Boyarsky from Troika to chat about Vampire: Bloodlines post-release. There's nothing terribly revealing but this question might cast a little light on the QA crunch:
GB: Personally, I very much enjoyed the different traits available during character creation in Arcanum. Why were character histories like Eerie Presence and Rapacious Bloodlust removed from character creation in Bloodlines, and whose decision was it to have the feature removed?

Leonard: When we created the character histories, Activision didn’t think they could test them adequately in the time remaining and thought it would be safer to remove them.
 
 
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