|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Brandon "Greenmarine" Reinhart has updated his .plan file, and there's a lot about Daggerfall a nd about Morrowind, too:
There are a million quests and factions in the game. I was overwhelmed when I got to the city of Belmura. Apparently it isn't even the largest city in the game. Everyone who has played Daggerfall is used to really big cities, but those were cardboard cutouts. This is another story entirely.
The game also plays smarter than its predecessors in terms of thievery. You can still rob merchants blind, but if you try to sell their goods back to them they get wise to you. That having been said, the game maybe makes it too easy for a moral character to steal. In one early Mage's Guild quest you have an opportunity to snatch a very pricey soul stone and as of yet I haven't seen any consequences to my dastardliness. In the context of the quest, it would be _very_ obvious that you were the thief so...
But that's a minor nitpick. Overall the game fully lives up to my expectations. It's simply FULL of stuff to do and it's completely freeform. This is the kind of RPG I love: one where you play your character as you want. Not one where you walk through a tedious script. The soul of role playing is very much alive in this title. This is what RPG should be about. Not "final fantasy." | Source: Voodooextreme |
|
|