GameZone has interviewed Slava Pismenny, Director of Development, and Pavel Grodek, Internal Producer at Primal Software about 'I of the Dragon':Question: “I of the Dragon” is offering a rather interesting concept - which is allowing the player to assume the role of a young dragon born to fulfill a prophecy. What steps are you taking to ensure that players actually assume the role of a dragon and not just a warrior in a dragon skin?
Slava: No chance of that. In addition to seeing your alter ego, the fact that you’re actually flying, up in the air is rather hard to ignore, isn’t it? Besides that, a “dragon-ish” storyline builds up the player’s self-image. |