Bob McCabe of BioWare has written the latest installment of the Adventure Creation Guide for Neverwinter Nights at Gamespy. A Beacon of Creativity is the title, and this is a part of the article:
Oft times, I have noted that mapping is an essential start to a nascent tale. How then might this Neverwinter tool facilitate such mapping? Much like a painter's palette, as it were, with different colors of paint laid out neatly in their rows. Yet our paint consists not of colors but of different types of terrain. A little water here, some trees there, a curtain wall yet over there, each as easily accessible as an artist's paint.
Let us imagine a small rural glade -- Surrounded by the darkened woods, a tiny cabin stands upon the banks of a gurgling stream. A nearby waterfall feeds the stream, which twists through the trees and empties into a small pond. It is a pretty scene but how would one summon such a vision into reality? With surprising ease, oh Neverwintans, I assure you.
Before we begin to paint from our palette of terrain, we must grant our glade a name and determine how large we want it to be. Let us call it "Mielikki's Glade" and use a simple map of 6 tiles by 6 tiles, each tile a square of 10 meters (30 feet) down either side. The number of tiles you establish is not final, as we can add and subtract from our map grid as we progress, but it provides a good place from which to start. |