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Shane DeFreest, community manager for Neverwinter Nights 2, has posted this week's Community Update. He speaks about the debut and immediate disappearance of the official website and reminds people that the developers are very busy and questions or comments that are not game-development related should be directed to him. The questions this week focus on the bestiary in NWN 2: Will there be better options for controlling the behaviour of individual monsters. Currently you would have to change the onspawn or similair script for each monster as I understand it to get them to behave in unique ways, or use a 3rd party AI. Something like a clickable list of possible behaviours and a "use this spell first" type option would be ideal. Ferret: We’ll be announcing more specifics about AI improvements later on. There are some real goodies the scripters (and specifically Dan Rubalcaba) have been working on. But we’re going to hammer on them more in QA before announcing the specifics Read the rest over at the Bioware forums. | Source: Bioware |
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