Gamespy has conducted an interview with Warren Spector on his upcoming Deus Ex 2. They talk about his role in development (which he describes as "Chief Kibitzer"), the original Deus Ex, non-linearity, why Japanese developers on't like that and don't like first person games either, why he, in return, isn't too fond of anime games and about why games become more and more dumbed down nowadays. Here's an excerpt:
GameSpy: At the end of the day, what do you want players to take away from Deus Ex: Invisible War?
Spector: I hope players take away from it that we didn't sell out, just doing another game with a number after the name for profit, because we didn't. I hope they take away that "Hey, these guys really paid attention to what happened in the first game, what we said about the first game, what they learned from the first game, and they refined the gameplay to a point that I can't even imagine them making it any better." |