Gamezilla has done a review of Dungeon Siege. Not surprising: it came out with a high rating of 93%. Here's a bit from the review:
The game world Dungeon Siege utilizes is innovative and bears mentioning. While there is a definite path from point A to B, the scenery is by no means flat or linear. The game switches elevation, weather, and other effects on the fly, but the most amazing fact of all is that there is no load time between levels. The game engine constantly loads new scenery on the fly. Even when entering buildings, caves, or dungeons, the engine fades out any blocking layers to give you an unparalleled view, without pausing to load new areas. Naturally, for some systems this may create lag, especially if you have a system low on memory or running lots of other utilities in the background.
To touch again on spells, items and weapons—the sheer number and variety in Dungeon Siege is staggering. Early on, you will only have access to crude, simple weapons, battered armor, and weak spells, but as you become more powerful and develop your stats, more items will become available. Many items are imbued with magical abilities, which is an added plus in combat. After playing for several hours, I have seen no fewer than twenty or so blunt and edged weapons, ten different ranged weapons, thirty spells, and massive amounts of armor, all with different stats and skins. |