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One can be found at SLCentral, the other one is the second part of the pcitural preview over at Invisible Dreams. Here's a snippet from the first one, dealing with graphics:
The conversion to 3D is nice very nice. The scenery is beautiful, although It's much better when you have larger maps with which to work. You don't feel restricted. The character portraits are likewise 3D, animated, and cartoony in the traditional Warcraft style. If the detailed units and structures covered with brilliant textures don't impress you, then the wonderful animations will. Because the world of Warcraft now has height, spells are that much more ominous. Watching ice chunks fall from a Blizzard cast by an Archmage, or a spirit summoned by a Paladin reincarnate the skeletons of the dead, is simply awe-inspiring. Blizzard has proved that their talent in game design goes beyond two dimensions. You can't really justify the transition to 3D though, other than "It's what everyone's doing". One has to admit that when you look back at their last RTS, Starcraft, the 640x480 resolution and 256 colors look as if they originated in prehistoric times. However, the alteration doesn't seem to result in battle tactics changes. And so far as we can tell, the camera can't rotate; it only stays fixed at the south end of the map. You can change the downward angle and zoom using the mouse wheel, but you can't rotate it for a more convenient angle. |
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