The first part of an interview with Blizzard's Chris Metzen and Paul Sams can be found at GamesIndustry.biz. 'World of Warcraft' plays a large part but other areas are touched on:First off, just a little background about the company - with the opening of new offices in Korea and Europe in recent months, what size are you now, and how many studios are you operating?
Paul Sams: We have our main headquarters studio which is in Irvine, we've got in excess of 300 people there between developers, support staff, quality assurance, game masters, tech support and all of our positions for running the business - marketing, PR and what have you. We also have another studio in Redwood City which is in Northern California, which is approximately 45 people or so.
Then we also have two additional organisations, one in Paris which is Blizzard Europe, which we just created, and Blizzard Korea, which was just recently created as well. Those groups were primarily created to support World of Warcraft, because we're going directly into each of those territories, and as a result, we made sure there's a Blizzard-focused team in each of those areas. |