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Project Ego Interview

(Xbox: Single-Player RPG) | Posted by Rendelius @ Saturday - May 11, 2002 - 00:44 -
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The other feature at Gamespot today is a rather big interview with Peter Molnyeux on Project Ego, his upcoming RPG for the XBox. Here's a bit for you:
    GS:One of the conventions that's necessary in an RPG is that it has to end. How will the ability to finish the game at 30 instead of 40 affect the main story?

    PM: You're absolutely right--without an end to the story and without there being clear objectives of what you have to do next in the game, you're going to get bored. You need to give players direction absolutely every time. Whether you're distracted by activities we put in front of you in addition to that the main story. Then it becomes a linear story that you weave around in your own choice. For example, because we play this out over a period of years rather than months and days, the way we tackle that is there are events in the story where time passes much faster. One example is that at one point in the story you're actually thrown in prison and you're there for 10 years, and your character ages, which will affect his appearance. Prior to that, if you'd been out in the sun, his skin would have been weathered and tan.

    You can also chat up women in the game. You know you're a hero. I mean one of the benefits of being a hero, for god's sake, has to be that. If you can't chat up women, then what's the point? Standing on a mountaintop posing after performing a heroic deed will certainly make it easier to get a date. Whether or not you go off, get married, and have kids is totally and completely up to you. If I want to, I can just play through the game and go through the game as "the hero" and not be interested in sex. And it just means I might finish my game in 20 hours while you might finish yours in 25 hours.
 
 
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