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Jeremy Soule Interview at HomeLan

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Sunday - December 01, 2002 - 10:43 -
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It's a very slow news day again today - and it's hard to find something noteworthy for you - but this one might be able to get your attention: Jeremy Soule has been interviewed at HomeLan. Soule is the composer behind many nice games like NWN, Morrowind or Dungeon Siege. Here's a part of that interview:
    HomeLAN - Music and sound in PC and video games have sometimes not received as much attention as other aspects of a game. Why do you think that has happened in some cases?

    Jeremy Soule - For starters, if a game doesn't have enough volume, or gives the user the option to shut it off right away, you'll see less interest in that game's music. Music is of the quality these days that giving the user the option to shut off a score is tantamount to letting them shut off the graphics. There's still some major holdouts from the old school mentality surrounding music and games. I also think that games should take more advantage of music and sound. We're still seeing multi-million dollar games out there that are shipping with no dynamic mixing capabilities between sound and music. Most games initiate the music and sound levels up front and just leave it.
 
 
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