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MMORPG.com speaks with Scott Hartsman, the Senior Producer of EverQuest II, and Chris Junior, a designer for the game, in its 4th bi-weekly EverQuest II Q&A.MMORPG.com: How important is the world of PvP to EQII? Do you have a team dedicated to PvP rules or some developers that are assigned to dealing with PvP issues?
Scott Hartsman: PvP is incredibly important to us. We wanted to make sure that we had the ability to invest the proper amount of effort in it, in order to make something that was really a lot of fun, on the first try. That’s the largest reason that we didn’t launch PvP in EQ2. We always wanted it there – We just wanted to do it justice.
It’s a lot more work than it seems to design a system, implement it, and iterate it through alpha and beta testing until you end up with something that qualifies.
We started out with a rough system concept that was written up by one person. This write up is the stage at which “what’s fun” “what’s rewarding” and “what’s cool about this” are all defined and understood. This becomes important later. :) More... | Source: MMORPG.com |
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