Another interesting aspect of EVE is the prevalence of player-owned corporations. These can be founded and joined with ease, with corps being able to set up their own space stations, take over solar systems and even become the strong arm in the sector. There will only be one game-world, which means that every single person paying to play EVE will be able to track down any other player. A further innovation, and one that perhaps may have the greatest effect on the way the game is played, is that a player’s skill takes time to advance and that time continues to tick even when they aren’t logged in and playing. This means that those who choose to dabble in the occasional snort of real-life will not be totally pathetic and outgunned when compared to the true addicts. There are a number of other ways that the player can customize their character, from illegal boosters to implants, and when these are coupled with the best looking character generation system I’ve seen should lead to universe populated by individuals.