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And another 'Auto Assault' interview can be found at Gamehelper with Ryan Seabury taking questions.GVK: The scope of the game sounds amazing. What are some of the biggest obstacles you see in creating the game, and what are your biggest goals for the game?
Ryan Seabury: The biggest obstacle we've overcome so far is just the blending of all these elements that have never been done in any MMOG before. Full physics simulation has never been done in an MMOG. Fully destructible environments have never been done in an MMOG. Vehicular combat as the primary focus has never been done in an MMOG. In a lot of respects, we had to use trial and error to see what was fun and what was not, because there really was no prior work to point at as a reference. At the end of the day, the pain of the iterations and rewriting major systems three or four times is worth it, though, because you get something totally unique and fun. |
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