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An interview with Tommy Strand from Anarchy Online can be found at RPGVault today. Lenghty and interesting - here's just a small snip:
Jonric: What were the most important lessons you learned during the development of AO? And what did you learn from other online worlds during this same period?
Tommy Strand: I think the most important lessons I have learned during the development involve how to deal with community and press. We had no extensive experience in this area before we started releasing information on Anarchy Online and have paid the price in many areas and opened door in others. From playing other online games and talking to the developers of the other online games, I've learned and experienced how important it is to have a well established community within the games and this will very much influence the development of the next generation online titles I do.
Jonric: What are the major changes and advances you see happening within the persistent online world category over the next year or two?
Tommy Strand: I think that with some of the new titles hitting the market in 2002 and 2003 we will start seeing new types of customers entering the online scene. I know that mass market has become a bleached word used to hype publishers into dumping money into your product, but games like Star Wars Galaxies has the potential to bring in a lot of people that would not normally be drawn to online games and establish enough drive in the non-online gamer and non-gamer market to boost the overall market. |
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