|Bytesector previews Turbine's forthcoming title, Dungeons and Dragons Online.|
An effervescent world encompasses you. The thrill of life as you adventure through a seemingly endless expanse of terrain baffles even the most brilliant of minds. You find yourself caught in the midst of a key role in possibly the most important event of your life. You raise your keen dagger as slowly you approach your only victim, knowing a successful execution could perhaps change the tides of war in your favour. You move slowly, quietly, and in a blink of an eye itís over.
A large majority of Ďhypeí factor, as I will call it, has followed D&D Online: Stormreach since the second it was even thought of. I myself have been a member of their community for a long time, well over a year at least. Iíve played Pencil and Paper (PnP) Dungeons and Dragons (D&D) for about 9 years now, and this is how I remember it. That being said, it is definitely not how I see D&D Online: Stormreach. The highly anticipated game laying claim to the 3.5 rule set from Wizards of the Coast is in my opinion, a majority hype, and very little follow-through. It does have a few strong cards, but the true D&D feeling is lost in the game. Some of the most crucial aspects of the 3.5 D&D world are missing, so letís take a look.