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Eurogamer has kicked up an interview with NetDevil's Scott Brown on 'Auto Assault':Eurogamer: What actually happens when you start work on a massively multiplayer project like Auto Assault? Do you just wake up one day thinking "massively multiplayer vehicular combat" and then sit down with graph paper?
Scott Brown: When we started NetDevil we had several game ideas we wanted to develop that seemed to be ignored in the MMO space. A car combat game was one of our favourites and NCsoft believed in the idea and so production began. The very beginning stage of development was putting together a small product design document and some example screens of what playing the game would look like. From there the ideas begin to flow in, concepts of creatures and the world, are started all while the technology begins being developed to make it all happen. Amazingly, Auto Assault today is very similar to those very first documents. We have always had a clear vision of what we wanted Auto Assault to be and seeing it now is so exciting for all of us. |
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