The latest diary from the Silver Style team on 'The Fall' is online at RPG Vault, this time discussing the level design process:The actual level design doesn't really begin until the other design documents are written down and finalized - until characters, factions and their backgrounds are outlined. Once this setup for a location is detailed, the game designer sketches a 2D map for it. It features basic information on the spot, such as the positions of characters and crucial objects. A new concept sketch and some editor shots illustrate the article. |