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EverQuest: Patcher Revamped

(PC: MMORPG) | Posted by Moriendor @ Friday - February 01, 2002 - 19:13 -
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PlanetEverQuest has posted a newsbit dealing with the most recent changes to Sony's/Verant's MMORPG's autopatcher.
Apparently, the patching procedure has been reset to how patching used to be done before some update changed the whole system.

Here's a snip:
    This means that in order to access the Test Server you will need to run TestEverQuest.exe, which you will find in your EverQuest directory. To play on the Live Servers just start EverQuest as you always have.

    There are a few advantages to separating the two patchers. Splitting them up makes it a little easier, as a player, to be sure that you are headed to the right server when you double click the icon. It's also a little more intuitive for those that want to run the game in two directories.

    Using two directories for EverQuest does use up a lot of hard drive space. However, for those with enough space that play regularly on both Test and on Live servers, this is a safer and faster way to work. Using the same directory means that each time you change servers (Live to Test or Test to Live) you will have to patch. The data on the Test Server is very rarely the same as that on Live servers.

    And for us internally it makes it easier to test new patchers. It gives us one more step for testing. Now we can push a patcher to the Test Server and try it out there after internal testing and before it goes to the Live servers.

 
 
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