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ActionTrip inform us that they have posted a preview of Everquest 2. Here's something from that article:
As for the character advancements and various skill systems, the development team is currently involved with adding a new trading/crafting system. We don’t know exactly how the crafting system will function in practice, but we are certain that those who possess trading skills will be able to create powerful items for other players. Additionally, the developers have announced a whole new approach to the fundamentals of skill advancement – there were no official verifications of how these new features would affect gameplay. A couple of things were confirmed though. Avatars are going to have the usual possibility of gaining experience during their adventures and quests in the lands of Norrath. This time players will be able to advance their skills and experience points without so much as drawing a blade. So yeah, that means that you don’t have to kill monsters and villains in order to progress. You can simply enjoy developing your character’s experience by performing within his or her area of expertise (be it trading or any other skill). For those of you who are uninformed, EQII will be involving three main skills Knowledge, Technique, and Arts. Knowledge concerns the level of items your avatar can collect and use; Technique defines how well you use your weapons (or any other items); and finally, Arts includes various simple functions like kicking and foraging. Another thing which was recently revealed was the fact that players won’t be loosing any experience points when their character dies – instead, the developers are working to establish a new experience debt system. |
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