RPGDot Network    
   

 
 
Boiling Point: Road to Hell
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Everquest 2 Preview at Actiontrip

(PC: MMORPG) | Posted by Rendelius @ Friday - November 29, 2002 - 15:39 -
Top
| Game Info | Rate this game | Homepage | Screenshots
ActionTrip inform us that they have posted a preview of Everquest 2. Here's something from that article:
    As for the character advancements and various skill systems, the development team is currently involved with adding a new trading/crafting system. We don’t know exactly how the crafting system will function in practice, but we are certain that those who possess trading skills will be able to create powerful items for other players. Additionally, the developers have announced a whole new approach to the fundamentals of skill advancement – there were no official verifications of how these new features would affect gameplay. A couple of things were confirmed though. Avatars are going to have the usual possibility of gaining experience during their adventures and quests in the lands of Norrath. This time players will be able to advance their skills and experience points without so much as drawing a blade. So yeah, that means that you don’t have to kill monsters and villains in order to progress. You can simply enjoy developing your character’s experience by performing within his or her area of expertise (be it trading or any other skill). For those of you who are uninformed, EQII will be involving three main skills Knowledge, Technique, and Arts. Knowledge concerns the level of items your avatar can collect and use; Technique defines how well you use your weapons (or any other items); and finally, Arts includes various simple functions like kicking and foraging. Another thing which was recently revealed was the fact that players won’t be loosing any experience points when their character dies – instead, the developers are working to establish a new experience debt system.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.