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Eurogamer has done an editorial entitled "Mostly Pointless" - it deals with the enormous number of MMORPG's and their shortcomings (Garrett, this one is something for you *g*). Here's a bit:
It doesn't help that the current crop of MMRPGs are mostly bland, shallow and ultimately futile. The only connection they have with more convential role-playing games is that you can run around killing monsters, gaining experience points and raising your stats.
Unfortunately that's about all you can do, as developers seem to have lost track of what a role-playing game is all about. There is no story, no role-playing, no exploration, no character development and no real sense of progression beyond the race to reach the next level and raise your stats. And when you do reach the next level all it means is that you can go out and kill some slightly more powerful monsters, earn more experience points and go up another level. To quote Denis Leary, "Have we turned into gerbils? People are paying money to walk up invisible steps over and over again."
Once you realise how pointless this level treadmill is and understand that however long you spend playing the game you will never actually achieve or change anything, the attraction tends to rapidly wear off. There isn't even any real skill involved in most MMRPGs; combat is generally just a case of pointing, clicking and then sitting back and watching. Instead your success in the game largely depends on how much time you can afford to pour into it. The more time you spend on the game, the more attached you become to your character and any in-game friends, and the harder it is to kick the habit. This isn't a game. This is a drug that destroys your life and empties your bank account. | Source: Gameznet |
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