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CrossCut has kicked up a short update for Dungeon Delvers:Ah! So where are we now? Still progressing. Dan is cranking on content and I'm working on encounter flow. That means how an encounter pops up, fate mask application from the party, plot items (putting pieces together to progress in the game), and the like. Good stuff. Also some minor interface tweaks continue. There are icons for tiles that have encounters on them - like a tent when there's a stranger to talk with. Just a visual indication to lead you along and warn you (like when there's monsters about). It's an important part of giving the game meaningful play. You have to ensure the player can make good and bad decisions while playing - or you end up breaking the magic circle and the fun disappears. Delvers is capturing the fun! |
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