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The I of the Dragon: A new Role Playing Game

(PC: Single-Player RPG) | Posted by Garrett @ Thursday - December 06, 2001 - 09:08 -
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| Game Info | Rate this game | Homepage | Screenshots
There's a new and really great looking Action RPG in tha making in Russia by Primal Software. The working title of the project is The I of the Dragon. You can find screenshots on the official site and over a DTF. Here's a list of features from the official site, which explain the game quite well:
    A mystical land filled with magical creatures is your playground. And this time you are a not some puny magician, or a stupid barbarian. You are a Dragon! A power to be reckoned with... Fly with the wind. Protect the people, fight the monsters, set fire to forests, level entire mountain ranges!

  • A choice of three different Dragons each with unique abilities and spells.

  • Three basic schools of Magic: Fire, Air and Earth magic.

  • More than a hundred different spells! Ranging from a trivial "Magic Missile" to a "Raise Volcano" or "Earthquake" spells. Many of these powerful spells will actually change the landscape in real time! So you can literally shape the lay of the land.

  • An ability to transfer your spirit into any living creature. You can leave your dragon body to temporally seize control over any monster, human or ANY OTHER LIVING CREATURE in the game - EVEN A TREE!

  • A special form of magic will allow you to erect giant war towers, castles and citadels. Raise or demolish whole cities.

  • A huge (hundreds of square miles) and extremely detailed land consists of about 30 unique territories, filled with wonders (and monsters of every imaginable type, race and skin color…).

  • Defeat hordes of hideous evil monsters (about 40 types of monsters).

  • Our Role Playing System (Called "Inferno") allows for a detailed representation of all game characters and simple (easy to learn), yet quite elaborate gaming rules. The characters can be magic users or technology users or anything in between. Human or non-human. In a fantasy land or in a "real" world. A wide range of character interaction (of any desired level of complexity) can also be modeled quite easily.

  • Skeletal animation (with smooth real time animation blending) allows fluid and believable character movement and interaction.

  • Different times of day. Smooth real time lightmap blending allows for continuous visual lighting changes. In other words, darkness always turns to daylight...

  • Time control! If you find the action too fast, pausing a game might not always be convenient. So you'll have an option to slow down the game and fine-tune the game time speed to match your personal gaming style. Oh yeah, and the slow motion effects look cool too...

  • Our Scaleable Landscape technology permits us to create a wide variety of complex and highly detailed landscapes.

  • Sound FX and music (3D sound and MP3 format supported).

  • A LOD (Levels of Detail) system allows for an incredibly rich and detailed game world not only on the high-end systems, but on older systems too, while maintaining an adequate look and a steady frame rate.

  • Multiple complex unit behavior routines (We won't go into much detail for now. There's too much boasting about AI in our industry as it is...).

  • A powerful terra-morphing algorithm that will allow any player to wreak havoc on any landscape: create Earthquakes, Volcanoes, Craters etc. In REAL TIME!
Source: DTF
 
 
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