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They are always interesting to read, and the Postmortem of Neverwinter Nights, to be found at Gamasutra, is no exception to that. Postmortems sum up the development of the game and give a nice view from the perspective of the developer. They discuss the good, the bad and the ugly, what went right and what went wrong and things like that. Here's a snip:
"BioWare relies heavily on our ability to draw upon manpower from the rest of the company to help out on a project in the final stages of production. All of our projects have done this in the past, and NWN was no exception. Designers, artists, and programmers came on from the old Infinity engine team as soon as Baldur's Gate II: Throne of Bhaalwas completed. Many of these people were responsible for key aspects of the project, in the same way that many of the NWN team members had been responsible for systems in MDK2and Baldur's Gate II. The development teams weren't the only people who helped out at the end; systems administrators, front-office staff, and the PR department also helped test the game." Caveat: you have to register (for free) at their site to access the article. |
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