RPGDot Network    
   

 
 
Sacred
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
NWN Post mortem at Gamasutra

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Thursday - December 05, 2002 - 12:50 -
Top
| Game Info | Rate this game | Homepage | Screenshots
They are always interesting to read, and the Postmortem of Neverwinter Nights, to be found at Gamasutra, is no exception to that. Postmortems sum up the development of the game and give a nice view from the perspective of the developer. They discuss the good, the bad and the ugly, what went right and what went wrong and things like that. Here's a snip:
    "BioWare relies heavily on our ability to draw upon manpower from the rest of the company to help out on a project in the final stages of production. All of our projects have done this in the past, and NWN was no exception. Designers, artists, and programmers came on from the old Infinity engine team as soon as Baldur's Gate II: Throne of Bhaalwas completed. Many of these people were responsible for key aspects of the project, in the same way that many of the NWN team members had been responsible for systems in MDK2and Baldur's Gate II. The development teams weren't the only people who helped out at the end; systems administrators, front-office staff, and the PR department also helped test the game."
Caveat: you have to register (for free) at their site to access the article.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.