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GamingPortals has conducted an interview with Maurice “Travin” Nelson, a world developer for Mythic’s MMORPG Dark Age of Camelot. The subject is Quest design and NPC interaction.
We have many plans to reward those who take an active part in the defense of their realm. A good example would be our “Grail” quests. At some point during the quest, members from all three realms will be in very close proximity to each other. In some cases, the members of all three realms will be looking for the same object. Those who take the risk “will” be rewarded. | Source: CamelotNexus |
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