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PC.IGN has reviewed Benoit Sokal's Paradise. THe score is a mediocre 6.2/10 and here's a clip:After a very impressive cutscene, players are dropped into a room with no direction as to what to do next. Thankfully, there just aren't many options -- here or any other part of the game -- so a little exploring always yields answers. I just wish the solutions were actually interesting. I wouldn't call this much of a puzzle game either. The few actual puzzles I found were akin to figuring out what a series of buttons did, then pressing them in the right order. The game's puzzles mainly consist of figuring out what to do next, and it is rarely obvious what that is. In one instance, I had visited all the locations in the game and seemingly exhausted everything. Little did I know that I had to revisit a location to activate a cutscene (flowers blossoming) after discovering a recipe. Of course, had I visited that location last, I might not have realized this was an activated cutscene, but I didn't and it took me a bit of re-exploring every environment to discover that missing bit of info. |
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