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Fable (Xbox): GDC Impressions @ Gamespot

(Xbox: Single-Player RPG) | Posted by Dhruin @ Saturday - March 27, 2004 - 01:53 -
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Gamespot has posted some hands-on impressions of Big Blue Box/Lionhead's 'Fable' from some time spent with a build at GDC:
In Fable, you'll play as a single character with the intention of becoming the greatest hero in the land, and as you perform quests and solve adventures, your character's appearance will gradually change over time as a result of your actions and also as a result of how you choose to specialize your character. One of the game's most prominent methods of helping you develop your character is working with or against the established factions of traders and bandits. Traders are peaceful merchants you can barter with to get rid of your excess loot and purchase better items as well. However, traders are constantly beset by bandits who kill off merchants and attack honest folk. By default, when starting a new game of Fable, traders will be "friendly" to you, as indicated by a glowing green light that surrounds them when you target them ("neutral" characters will be marked in yellow, while hostile characters, like bandits at the beginning of the game, will be marked in red). If you choose to fight the bandits and defend the traders, you'll increase your character's "good" points, and you'll also indirectly cause the game's trader population to increase. Since Fable's trade routes will become safer, you'll see more traders with far better equipment to sell. On the other hand, you can decide to side with the bandits by attacking traders. This adds "evil" points to your character, and it will also drive down the trader population, while driving up the bandit population. You won't have as many options as to where to shop, but you may make a few new bandit friends--but only a precious few.
 
 
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