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Hah - another Morrowind newsbit *g*. Pete Hines was forced to answer nearly two dozens of questions (just kidding, he volunteered to do so) in an Morrowind interview at XBoxActive. Here's a bit of that:
XboxActive.com: What made you choose to develop Morrowind on Xbox over other next generation consoles like GameCube? What does both the hardware of the Xbox console and the XDK offer you that other systems don't?
Pete Hines: The Elder Scrolls had only been done for PCs previously. Morrowind was designed with the PC in mind because there were no consoles that would allow us to make the game we wanted to make. When Xbox came on the scene and we saw what it could do, we realized that Morrowind would work on it and we wouldn't have to change the game. We wanted to bring a fun, and very different, RPG to the console market because we think people are really going to be intrigued by how new and different it is from anything they've experienced before.
Morrowind is a huge game, so the big thing for us was memory and hard drive space. The specs were Xbox were what we needed to bring Morrowind to console gamers, and now we will. |
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