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Computer Games Online have a two part preview on Neverwinter Nights. The first part is a lengthy preview on what Neverwinter NIghts is all about and how the game developed into what it is now.Neverwinter Nights is the computer game that we paper role-playing game designers have talked about as a concept—and as something of a bogeyman—for years," explains Jonathan Tweet of Edmonton-based developer Wizards, who has been in the paper game business since 1986. Tweet co-created Ars Magica with Mark Rein-Hagen, and later went on to design Everway for Wizards of the Coast. Most recently he was the Lead Designer on the Dungeons & Dragons 3rd Edition, which qualifies him as something of an expert on the subject. "We've long told ourselves that, while we don't have animation, sound effects, or digital record keeping, we have something better—a live Dungeon Master. And we knew that someday there'd be a computer game with a live DM. Neverwinter Nights is really going to be something new and different. Part 2 focusses on the scripting process."Imagine this," says Muzyka. "You can make your own castle. You can make your own town, your own home base, and then leave it on all the time, and it's a semi-permanent world." Zeschuk grins—"You can make custom scripts so that everyone in the town knows who you are, and they'll go 'hey, Joe! How are you?'" Muzyka nods, "Yeah, you can be lord of the manor. Your friends can log into your server when they want to equip themselves for the journey, then you can have another portal leading out to the adventure of the day, maybe on another person's computer."
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