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Another feature to be found at Gen2k.com today is a general MMORPG article, introducing you to this genre. Once again, this snippet should give you a taste of what to expect:
For starters a game has to have a great network base to build off of. If a game crashes, if servers go down its not fun. Network building and technology costs alot of money. This is why it was a big deal when Dark Age of Camelot launched almost flawlessly. It was the first time in MMO history a game wasn't terrible buggy, and the servers didn't all crash on the first day. In retrospect, It took Ultima Online months to fix these initial startup problems, but since they were the first people had no alternative at the time. Nowadays, a poor launch will result in lots of criticism and most likely a slow death. Smaller, privately funded, companies like Shadowpool studios are going to have lots of hurdles to overcome actually supporting the clients if they manage to develop the game. |
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