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RPG Vault has posted part 1 of an interview their mastermind Jonric has conducted with Feargus Urquhart, the long-time Division Director who received the shiny new title of Black Isle Studios President earlier this year in recognition of his work - and here's a snippeteer which may explain some of the troubles Interplay/Black Isle is experiencing these days:
Jonric: Black Isle followed up about a year later with Planescape: Torment, which won tremendous critical acclaim but sold a relatively modest number of copies. To what do you attribute this?
Feargus Urquhart: I felt that the modest sales of Torment were a reflection on the way the game was marketed, the decision to make it single-player only, and the very poor preview version that we released to the gaming press. Of those, I think that the single-player nature of the game could have been easily overcome if we could have done a better job of representing the product to the public and to the press.
A big part of that was the preview that we released. The biggest thing that the gaming press said about the final version was that they were totally surprised by the game that it had become - a GIGANTIC mistake on our part. It meant that the preview version of the game was a very different experience for them, and they were surprised by the final version. I think that while being called "This Year's Surprise Hit!" or "The Sleeper Hit of the Summer" can be turned to your favor when it is said about a movie - I think that in games something like this is a real sign that things weren't done right. |
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