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The Star Wars: KotOR interview with Darragh O'Farrell, voice department manager for the game at LucasArts, talks about something I am very interested in for personal reasons: Voice Acting. I have directed hundreds of these jobs for commercials and television productions so far, but none for games (and I would die for doing something like that in the future, since I feel that 80% of the voice acting could have been done better *g*). Anyhow, here's how the interview starts:
GameSpot: Could you tell us a bit about the process of planning voice for a game like Star Wars: Knights of the Old Republic?
Darragh O'Farrell: With a game as big as Knights of the Old Republic, 15,000 lines and 300 characters, voice production has to start at least six months prior to beta. With so many characters and such a large script, good planning and organization are key to a successful production. In order to minimize studio time, we have a unique script for each character and file them alphabetically in folders. One complete copy of the Knights of the Old Republic script fills up 10 5-inch binders. At the beginning of the audition process, we send casting packages to various talent agencies. Those packages contain character descriptions, pictures, and a sample script for each character. The agencies call in the actors they think are appropriate for each character and record their audition. From those auditions we usually make our decisions. If a role is important, then we will use the agency auditions to narrow down the potential candidates and call back the best five or so for an in-person audition. |
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