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The RPG Vault is featuring the third part of an interview with EA/Origin's Designer Amy Sage and Lead Designer Jon Hanna today.Jonric: What is the role of player vs. player combat in Ultima X: Odyssey, and how does it function? What were the major considerations when you made your key decisions in this area?
Amy Sage: There's no better AI than that of a human being, which means there will always be a desire to incorporate PvP in a way that allows you to experience that rush of adrenaline. But as Rick Hall said a couple of weeks ago, "It's fun to test yourself against human beings instead of computer-controlled monsters, but not quite as much fun when a group of 20 players gang up and slaughter you without warning and then steal all of your belongings and insult your mother afterwards." |
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