Morrowind preview number four for today can be found at GameBanshee. Once again, here's a snippet, this time about the editor:
When building a dungeon, the walls will blend together seamlessly. The physics in this game is amazing. Want water? Simply click the "Water" box and drag the land up above the water line, and water will rush in wherever it can. Take that, Trespasser. Objects on land such as grass can be randomly painted and appear naturally in place, with no adjustments necessary. With TES: Construction Set, tediousness is kept to a bare minimum, and efficiency is exploited. Drag and drop objects into the render window, place them, edit their properties, create simple or complex scripts if desired using the built-in script editor - repeat and carefully wash hands when done. I'm not sure how creating such an expansive game could be easier than with this tool.
The editor uses the plug-in concept for adding new modifications to the game world. Based on a large master file which carries all of the object info, art, dialogue and AI for the game, the user simply takes from this the desired art and objects and creates their own world, be it a simple tavern on one end of town, or a massive fortress/dungeon in the sky (anyone remember Rygar?). These are created separate from the main game and can be a part of their own world or seamlessly added into Morrowind through the plug-in feature. Other players can download your plug-in and attach it to the game through a loading sequence, and in the off-chance they don't like it, can then remove it, leaving the game exactly as it was before the plug-in was added. |