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Perpetual Entertainment sent us the following press release, announcing that veteran developer Daron Stinnett has joined the 'Star Trek Online' team as the Executive Producer of the game...Welcome Aboard, Captain
Veteran Developer Daron Stinnett Joins Star Trek Online Team as Executive Producer
San Francisco, CA — 12 May 2005 – Perpetual Entertainment, Inc., the developer of the upcoming massively multi-player games (MMG) Gods and Heroes: Rome Rising™ and Star Trek Online™ (STO), is pleased to announce the addition of Daron Stinnett to the Star Trek Online team as its Executive Producer.
Mr. Stinnett has over two decades of experience working in the interactive entertainment industry. At LucasArts Entertainment, Mr. Stinett was the creator and executive producer of six PC and console titles, including the hits Dark Forces, Outlaws, Star Wars Starfighter, and Star Wars Republic Commando. Prior to LucasArts, Mr. Stinnett was project manager on Spectrum HoloByte’s Falcon 3.0 and lead programmer on classics such as Indiana Jones and the Last Crusade and Donkey Kong Jr.
“Daron has mastered the art of making great games based on great entertainment properties,” said Joe Keene, co-founder and chief executive officer of Perpetual. “He understands what makes Star Trek so compelling, and he knows how to translate that into superb gameplay. Daron’s vision will not only satisfy the core gaming audience, but will appeal to that vast community of millions who know and love the series and movies.”
Star Trek is one of the world’s most popular, longest-running, and beloved sci-fi properties, with millions of passionately devoted fans throughout the world. The Star Trek Online license encompasses all live-action motion pictures and television series including Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise, giving Perpetual the opportunity to immerse fans and players in the incredibly rich, diverse, and exciting universe of Star Trek.
“The massively multiplayer genre is the ideal way to realize the Star Trek experience,” said Mr. Stinnett. “I look forward to working with the team here at Perpetual to make a product that is not only a great game in its own right, but one brimming with the exploration, adventure, and teamwork that is the essence of Star Trek,” he added.
Star Trek Online is currently under development, and is expected to enter beta testing in 2006 with launch in early 2007. For more information, see http://gaming.startrek.com for “Frequently Asked Questions” about the game. |
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