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Today we have an exclusive interview with Jan Klose, Creative Director and Ankh Project Manager at Deck 13 about their upcoming adventure game Ankh, that takes place in Ancient Egypt:AdventureDot: Could you tell us a little about Ankh's interface and/or gaming controls?
Jan Klose: The controls are fairly simple. The game is mouse controlled and follows the rules of classic point-and-click adventure games. Although we're using a 3D engine, we do not break with the classic screen display of the great adventure classics. Objects can be picked up, used, and combined with other objects; conversations with other characters (and there are many of them) are performed via the well known multiple choice system. The puzzles are designed to be quite straightforward and all tied in to the storyline. There are no "puzzles just for the sake of it". Sound and box shifting riddles are avoided. There are no mini-games either; however some of the puzzles appear in situations that are so special that you could possibly talk about a mini-game, but everything can be played using the same point-and-click interface. There are no interruptions in gameplay. |
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