|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
A lengthy posting by developer Haden Blackman at the official forums talks about crime in Star Wars: Galaxies. Here's just a small part of this interesting forum tidbit:
1) The only “criminal” stuff we plan to include at launch are slicing and smuggling skills.
The sad fact is no game is every going to be all things to all players. We can’t possibly anticipate the desires of every single player, nor do we have the time to include everything that everyone would want. Some systems and playstyles are going to receive less attention than others, unfortunately.
When we first starting working on Galaxies, we knew that we wanted to place players into the Star Wars Universe. We also want the game to have mass-market appeal, which means that the elements we focus on need to be the most recognizable areas of Star Wars that we feel will appeal to the widest audience. The vast majority of players will want to shoot a stormtrooper, so we’d better make sure that shooting a stormtrooper is fun and compelling. A significantly smaller number of players will want to be “criminals,” so when it comes time to make tough prioritization calls, anything dealing with a criminal playstyle is probably going to get downgraded in priority when positioned against anything dealing with, say, raw combat.
With that said, “smuggling” and (to a lesser degree) “slicing” are recognizable aspects of Star Wars that we desperately want to include. They are both important skill sets in the game and we’re supporting them just like we’re supporting other skills – being a smuggler is a viable profession with missions and interesting prerequisites, etc. If we need to cut skills, there are others that I would drop before I touched the smuggling or slicing-related skill groups.
Our post-launch plans for any criminal activities are still up in the air. We’ll decide what to add to the game based on feedback from players. If there’s great demand for specific skills that would enhance the “criminal” playstyle, then we’ll address that, but not at the expense of what we perceive to be more important elements.
I’d also add that we’re not creating a crime sim. That was never our intent. We’re happy with the “criminal” skills that we’re including and we’re excited about having a faction that gives out missions with a decidedly shady bent, but out-and-out criminal characters have never been the focus of Star Wars Galaxies. We’re comfortable including “smugglers,” “slicers,” and even bounty hunters (and perhaps someday “spies” and maybe even “assassins”), but roles like “thug,” “murderer,” and “mugger” are being reserved for NPCs. | Source: Voodooextreme |
|
|