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Here's a collection of the latest Oblivion interviews, including one as a podcast. PixelFX has an interview with Pete Hines:What sort of downloadable content is planned for the Xbox360 version? Will they be paid downloads or free downloads? One of the largest things that kept Morrowind going for so long after the last expansion was the additional content. Do you plan to make Oblivion as modular as Morrowind, allowing almost every piece of the game to be modified?
We plan to release a number of different types of downloads. We want to add different experiences to the game that people can add to their existing game. We'll charge a small amount for them and hope to have several different types available each month. Oblivion is every bit as modular as Morrowind, with some noticeable improvements in the way things like quests are managed. On the PC, you can take the TES CS and change your game any way you like. We don't allow you to edit any of the underlying systems, like what the Skills in the game are, but in terms of content, scripting, and a whole host of other things, it's all there for players to change as they see fit. Xbox.com has an article that combines some dev profiles and a short Q&A with Todd Howard:American Psycho: Will there still be challenging enemies to face after you've reached a pretty high level?
Todd: Absolutely. We level most of our enemies. If you're thirtieth level, you'll run into a thirtieth level enemy. The treasure also levels like in Diablo and Diablo 2. There's a brief mention of Fallout 3 at the end but no new info. Finally, Dispatch.com has a podcast interview with Todd Howard. |
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