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Project leader Richard "Hap" Cheung talked to he guys at RPGVaut in an interview about Purge, Freeform Interactive's upcoming shooter/RPG hybrid. Here's a little something:
Jonric: How will the character system work? What attributes comprise it, and to what extent does it allow players to customize their starting avatars?
Richard Cheung: Player Characters are defined based on his DETAILS, his class and his experience points.
DETAILS is seven attributes: Dexterity, Energy, Tenacity, Agility, Intelligence, Life, and Strength. DETAILS control the kind of character you have. Whether you have a fast character (Agility), accurate character (Dexterity), skilful character (Intelligence), etc. depends on the way you distributed the points in each attribute at the initial set-up. Every class can be made several ways; there are no useless attributes. Players decide what the best balance to conform to their playing style would be.
For example, let's look at the Assassin. By distributing DETAILS in different configurations, you can an almost infinite number of "subclasses" with wildly different tactics and strengths. The Assassin with high Dexterity and Agility ("Ninja") is excellent at stealthy tactics and silent takedowns. If the Assassin is created with high Strength ("Trapper"), he can carry extra traps to fortify multiple paths destroying overly aggressive opponents. A smart Assassin ("Spy") can turn invisible and sneak behind enemy lines, reporting enemy positions back to his team. |
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