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RPG Vault has posted part 2 of their interview with Warren Spector:
Jonric: How do you see CRPGs changing or evolving over the next couple of years? And would you care to guess what we might see beyond this timeframe?
Warren Spector: I'm not even going to get into what's coming more than a couple of years in the future! No one can say. In the short term, I think you'll see more developers working to create more deeply simulated worlds, a path, as I've already said, blazed by Looking Glass and Irrational and, I hope, ION Austin. The key to "next gen gameplay" is, I think, to give players lots of tools they can use to interact with a developer-created simulation. More and more, I think you'll see emergent gameplay driven by player choice - real player choice, not just a branching plot...
I think future RPGs will feature increasingly sophisticated conversation systems and richer forms of character interaction. Obviously, combat and jumping puzzles aren't going away but, just as non-action sequences offer some of the most magical moments in traditional face-to-face RPG sessions, I think you'll see electronic games that offer similar low-adrenaline, high emotion experiences.
I think you'll see more games that allow collaboration between players and developers, not only in the shared minute-to-minute authorship sense of a Thief or a Deus Ex, but in actual, player-created content. Neverwinter Nights could be huge...
I think you'll see more and more "single-player" experiences become small-group experiences. I have friends and gaming buddies all over the world - more and more, I'll be able to play games with them, remotely.
I hope to see RPGs move beyond the number-crunching of traditional, stat-based character development systems. I hope to see us move beyond canned cinematics and pre-scripted sequences, no matter how pretty or emotionally rich they may be. We have to start putting players first. Okay, wait a minute, I'm on a soapbox. Next question... |
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