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Guild Wars: Review @ Fragland

(PC: MMORPG) | Posted by Dhruin @ Tuesday - May 31, 2005 - 08:43 -
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90% is the score awarded to 'Guild Wars' in Fragland's review:
No mmorpg then? If this title is an mmorpg then Diablo 2 is one too, period. Change the Battle.net chat boxes with the neutral cities of Guild Wars and suddenly aspects like social interaction, quests and monster areas show a lot of similarities. Still, while Guild Wars gets much inspiration out of the Diablo-series (and in some cases out of real mmorpg’s) the game also has plenty enough of its own, unique strengths. Maybe even enough to call this game the first 'Competitive Online Action RPG' as developer ArenaNet puts it. One of those strengths is the character system. You get to choose a primary profession (Monk, Warrior, Mesmer, Elementalist, Ranger, Necromancer) with access to its specific skills and attributes (the latter influencing the skills and in some cases other characteristics of your hero too). So there are no same general statistics like Vitality, Dexterity or Intelligence for every kind of character like we’re used to from other rpg's. Next to that you’ll eventually be forced to opt for a secondary profession. This grants you access to another wide range of skills but you won’t benefit of the real power of that profession as much as it would be a primary profession. A few examples; a Mesmer has the unique ability to raise the casting speed of its spells while only an Elementalist has a higher energy storage so he can cast spells for a longer time. Thus a Mesmer/Elementalist (Me/E) combo gives you the fast cast ability and E/Me will grant you higher energy storage. It’s one of the big plusses of the game that you’re always in search of the right combination, even more when you realise that most professions can serve multiple purposes because of the enormous amount of skills.
 
 
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