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NetDevil's Scott Brown has been interviewed about last-minute tweaking and polishing for Auto Assault:GameSpot: Could you give us an update on Auto Assault's development at this point? What has the team been working on?
Scott Brown: The team has been working on polishing what we have. Throughout the beta test, we found that we have a good amount of content to start with. We're just polishing up the game's look and feel, fixing bugs, and balancing the game systems.
In early December, we began our first major polishing task. That was for the character creation, tutorials, and intro maps. Doing this really streamlined the new player's experience and also made the game feel much slicker. We also introduced weather effects into those areas, and that has been a very popular addition.
Recently, we have added in-game cinematics to the early game to give players a better sense of the back story. This feature is in the live beta right now and has been well received.
We have been spending a lot of time on balance and gameplay as well to make sure that each aspect of combat presents different strategies for the player to overcome. And, of course, we have also been working on performance optimizations for both the client and the servers to get the game to run on as many systems as possible, with as many users as possible! |
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