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Without a doubt Bill Roper wins the "most interviews ever without saying anything" award. So with that loaded intro you can head over to eToychest for another conversation about Flagship's RPG:The concept art for the game you guys are working on seems to fluctuate from high fantasy and mysticism to post-apocalyptic wastelands. I hate to pigeonhole you guys, but could you maybe nail us down to a genre or era at least?
Well, other than RPG, no, but I think that you're hitting a lot of the right levels when you're talking about what's there. We're playing with a lot of different looks, we don't want to just do the same thing everyone's done before. We don't want to go the same worlds, we don't want to have the same settings, so we've been playing with a lot of different looks and feels, and how we can integrate monsters and characters into it. One of the things that's been exciting for us is realizing that we're going to get to create something new again. I loved working on the Starcraft stuff, the Warcraft and Diablo stuff, an nurturing and growing it, but at the same time it was 'Okay, what's the next thing we could make, what's the next crazy idea we could throw out there, what's the next world we could build, what are the next myths and characters and legends we can create within the game?" And we're still doing a lot of that now, we're still experimenting, coming up with different ideas, figuring out how we can integrate the different concepts into the world. |
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